Vertex Color Export (Legacy)

How the original 3D Print Export tool converted textures to vertex colors for multi-color 3D printing, and where each feature lives now.

Updated October 2026

This tool has been replaced. Since October 1, 2026, 3D models are prepared for printing with Export for 3D Printing, which adds a live preview, automatic watertight repair, real-world sizing and support for 1-8 filaments. This page documents the previous version for reference.

The original 3D Print Export tool turned a textured 3D model into a multi-color print file by converting its texture colors into vertex colors. It mapped those colors to a filament palette and exported 3MF, OBJ or STL for slicers such as Bambu Studio and PrusaSlicer.

StatusReplaced by Export for 3D Printing on October 1, 2026
ApproachTexture colors converted to per-vertex colors, then mapped to a filament palette
ModesMesh Only and Palette
Exports3MF, 3MF Textured, OBJ with vertex colors, STL
ExtrasSix pedestals, color-aware mesh simplification

Legacy 3D Print Export tool showing vertex color conversion with a filament palette

The previous 3D Print Export interface: 3D preview on the left, color palette, filament mapping and export options on the right.

Where did each feature go?

Every task from the old tool still exists, either in Export for 3D Printing or in a dedicated tool.

Old featureNow
Palette mode (colors mapped to filaments)Multi-color in Export for 3D Printing, with 1-8 filaments, saved filaments and one-click matching
Mesh Only modeSingle color in Export for 3D Printing
Similar-color warningsA suggested number of colors and the Color detail setting (Clean, Balanced, Fine)
Six pedestalsAdd Base
Color-aware simplificationSmart Low Poly or Remesh before exporting
3MF, OBJ, STL export3MF, STL, OBJ and GLB in Export for 3D Printing
3MF Textured (full-color printing)Full color in Export for 3D Printing, as OBJ, VRML, 3MF or PLY for ProJet, PolyJet, Mimaki and HP

What are vertex colors?

Vertex colors store one color per corner (vertex) of the mesh instead of in a separate texture image. AI-generated models keep their colors in textures, which most slicers cannot read, so converting textures to vertex colors was how the old tool made models printable in color.

Export for 3D Printing still reads textures and vertex colors, but it turns them into clean filament regions and paints them into the 3MF directly, so you no longer manage vertex colors yourself.

How did the old tool work?

The model's textures were converted to vertex colors and its main colors were extracted automatically. In Palette mode, every color was mapped to the nearest filament in your palette, and the result was exported as 3MF for the slicer.

  1. Open a model from the Dashboard, or upload a GLB
  2. Textures were converted to vertex colors and the main colors extracted
  3. Palette mode mapped colors to your filaments
  4. You adjusted each palette slot to match your spools
  5. Optionally, you added a pedestal and simplified the mesh
  6. You exported 3MF, OBJ or STL

Mesh Only vs Palette

Mesh OnlyPalette
ColorsOriginal vertex colors keptEvery color mapped to the nearest filament
Color matchingNonePerceptual (CIE LAB Delta-E)
Best forSingle-color prints, slicer-side coloringBambu Lab AMS, Prusa MMU and similar systems

Colors closer than Delta-E 28 were flagged as too similar to tell apart on a print.

Export formats

FormatContainedUsed for
3MFMesh and colors in one fileBambu Lab AMS, Prusa MMU, modern slicers
3MF TexturedMesh and original texture imagesFull-color printing
OBJ with vertex colorsMesh and per-vertex RGB colorsSlicer import, editing in Blender
STLMesh only, no colorSingle-color prints

Pedestals and simplification

The old tool offered six pedestals (Classic Square, Roman Column, Stone Cylinder, Wood Roots, Marble Disc and Cracked Stone), merged into the model so it printed as one piece. Its color-aware simplification reduced the triangle count by a target percentage while keeping color boundaries sharp.

Frequently Asked Questions

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