Godot Integration

Updated May 2026

GLB is the best format for Godot 4. It has native support and handles PBR materials, textures, and scene hierarchy in a single file.

FBX also works in Godot 4 but may require the FBX2glTF plugin depending on your setup. GLB is the smoother path.

Import Steps

  1. Download your model as GLB from 3D AI Studio
  2. Drag the .glb file into the FileSystem dock in Godot
  3. Godot auto-imports it as a scene

To place it in your level, drag the imported scene from the FileSystem dock into your 3D viewport or scene tree.

Material Setup

Godot 4 reads PBR materials from GLB automatically. Your albedo, normal, roughness, and metallic textures come through without manual setup.

If you want to tweak materials:

  1. Instance the scene in your level
  2. Select the MeshInstance3D node
  3. Expand the Material section in the Inspector
  4. Click the material to edit its properties (or override with a new StandardMaterial3D)

Common Workflows

  • 3D game assets and props - import GLB, add StaticBody3D with collision shape, place in level
  • Environment building - import multiple models, arrange in scene, add lighting
  • Character models - import rigged GLB, set up AnimationPlayer for playback

Adding Collision

To make your model solid in the game world:

  1. Select the MeshInstance3D node
  2. Go to Mesh menu at the top > Create Trimesh Static Body (for complex shapes) or Create Simplified Convex Shape (for faster physics)
  3. This adds a StaticBody3D with a CollisionShape3D as children

For characters or moving objects, use CharacterBody3D or RigidBody3D instead.

Tips

  • GLB gives you the cleanest import - one file, no missing textures, PBR materials just work
  • For high-poly models, use the Remesh tool before downloading to keep your game running smoothly
  • Use MultiMeshInstance3D to efficiently render many copies of the same model (trees, rocks, etc.)
  • Check the model scale after import - you may need to adjust the node’s Scale property to match your game’s units

Don’t have a model yet? Generate one with Image to 3D or Text to 3D and import it into Godot in minutes.


Frequently Asked Questions

How do I import an AI-generated 3D model into Godot 4?

Download the model as GLB from 3D AI Studio, then drag the .glb file into the FileSystem dock in Godot. Godot auto-imports it as a scene that you can drag into your 3D viewport. PBR materials and textures come through automatically with no extra setup.

What is the best file format for Godot from 3D AI Studio?

GLB is the best choice because Godot 4 has native glTF 2.0 support with full PBR material handling. 3D AI Studio’s GLB export includes all textures embedded in a single file, so there are no missing texture issues. FBX works too but may need the FBX2glTF plugin depending on your Godot setup.

How do I add collision to an AI-generated model in Godot?

After importing from 3D AI Studio, select the MeshInstance3D node and go to Mesh > Create Trimesh Static Body for complex shapes or Create Simplified Convex Shape for faster physics. This adds a StaticBody3D with a collision shape as a child node. For characters or moving objects, use CharacterBody3D or RigidBody3D instead.

Can I use AI-generated assets for a Godot mobile game?

Yes, but optimize first. Use the Remesh tool in 3D AI Studio to lower the polygon count before exporting as GLB. In Godot, use MultiMeshInstance3D for repeated objects like trees or rocks to keep draw calls low. Keeping models under 10k triangles per asset helps maintain good performance on mobile devices.