Texture Generator

Texture a 3D model with AI: upload a GLB, FBX or OBJ, describe the look or add a reference image, and get PBR textures in 1-3 minutes.

Open AI Texture GeneratorUpdated October 2026

The AI texture generator textures an entire 3D model with AI. Upload a GLB, FBX or OBJ, describe the look or add a reference image, and get back a fully textured GLB with optional PBR maps in 1-3 minutes for 20-35 credits.

Cost20-35 credits, depending on engine and quality
Time1-3 minutes
InputGLB, FBX or OBJ up to 120MB (200MB with Hunyuan)
GuidanceText prompt, reference image, or four reference views (Prism)
OutputTextured GLB, optional PBR maps (base color, roughness, metalness, normal)
GeometryUnchanged, only the surface is replaced

Texture Generator model upload interface

Upload your 3D model and choose an AI texturing engine on the right sidebar.

How do I texture a 3D model with AI?

Upload the model, pick an engine, describe the material or add a reference image, and click Generate. The AI paints new textures onto the model's UV layout and returns a textured GLB.

  1. Upload your 3D model (GLB, FBX or OBJ, up to 120MB) or select one from your dashboard
  2. Pick an AI engine. Prism is the default and the best choice for most models
  3. Enter a prompt such as weathered wooden surface with visible grain, or upload a reference image
  4. Adjust quality and material settings, and enable PBR for game engines
  5. Click Generate (or press Ctrl+Enter)
  6. Preview the result and download the textured GLB

Texture generation in progress

The AI analyzes your model and generates new textures. This takes 1-3 minutes depending on the engine.

Which texturing engine should I use?

Start with Prism: it handles the widest range of styles and produces the most consistent results. Use Forge when you have a reference image to match, Meshy when the existing UV layout must be kept, and Hunyuan for files between 120MB and 200MB.

EngineCreditsBest for
Prism (default)20 (fast or standard), 30 (HD), 35 (max)Best overall quality, 4K and 8K support
Forge20Texturing from a reference image
Meshy25Clean UV handling, keeps the original UV layout
Hunyuan20PBR materials, files up to 200MB

Prism settings

Prism's Texture Model setting picks the texturing pass: Latest (experimental, the default here) or Standard. Prism 2.5 stays available for reproducing earlier results.

  • Texture quality: Fast (same price as Standard, quicker, less detail, Latest texture model only), Standard, HD (30 credits, sharper 4K textures) or Max (35 credits, highest resolution)
  • Texture prompt: describe the look, upload a reference image, or provide all four views. Leave it empty on a model from your dashboard and the generator re-textures it from that model's original reference image or prompt. Uploaded models need a prompt or reference image.
  • Neutral Lighting: on by default with the Latest texture model. It removes lighting baked into the reference image before texturing. Turn it off to keep the original shading.
  • PBR: generates roughness, metalness and normal maps alongside the base color
  • Texture alignment: "original image" matches the model's existing look, "geometry" ignores existing textures and works from the shape alone
  • Texture seed: lock a seed to get repeatable results

Forge settings

Forge needs a reference image showing the look you want and matches its style and materials.

  • Reference image: required
  • Material type: PBR (physically based) or Shaded (simpler, baked lighting)
  • Resolution: Basic or High

Meshy settings

Meshy focuses on clean UV handling and consistent surface coverage.

  • AI model: Meshy-7 (newest, recommended), Meshy-6 (adds lighting removal) or Meshy-6 Lite (budget, 2K textures only)
  • Preserve original UV: keeps the model's existing UV layout
  • PBR: generates full PBR material maps

Hunyuan settings

Hunyuan is Tencent's texturing model. It accepts a text prompt or a reference image, but not both at once.

  • Input mode: text prompt or image prompt
  • PBR: generates PBR material maps
  • File size limit: 200MB

Which PBR maps do I get?

With PBR enabled, the GLB contains four maps in a standard glTF material: base color (albedo), roughness, metalness and normal. Unity, Unreal Engine, Blender and any glTF-compatible renderer read them directly, with no manual map assignment.

Generated texture result with PBR materials applied

The finished result with AI-generated textures applied. You can toggle between the original and textured version.

Does my model need UVs before texturing?

Not strictly, but models with clean UVs produce better results with every engine. If the model has no UVs or a messy layout, run UV Unfold first. It costs 5-15 credits depending on the engine.

What can I do after generating?

  • Download the textured GLB
  • Refine areas by hand with "Paint in 3D", which opens the result in the Texture Painter
  • Save to your dashboard to keep it in your project library
  • Convert to FBX, OBJ or other formats with Format Conversion

If the AI misses a section of the model, switch Prism's texture alignment to "geometry" and generate again. Adding a reference image next to the prompt gives more control over the final look.

Frequently Asked Questions

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