AI Rigging & Animation

Rig a 3D character automatically with AI: skeleton and skin weights in 1-2 minutes. Works for humanoids, animals, birds and serpents, with 12 animations.

Open AI Rigging and Animation ToolUpdated October 2026

The Rigging tool adds a skeleton and skin weights to a 3D character automatically, so it can be animated. Rigging takes about 1-2 minutes and costs 15-20 credits, and a free pre-rig check tells you beforehand whether your model can be rigged.

Cost20 credits (Prism) or 15 credits (Meshy), animations 15 credits each
TimeAbout 1-2 minutes
InputGLB or FBX character model
Body typesBiped, quadruped, avian, serpentine (Prism); humanoid (Meshy)
OutputGLB or FBX with skeleton and skin weights, Mixamo-compatible (Prism)
Animations12 presets with automatic retargeting

How do I rig a 3D model with AI?

Upload the character, run the free pre-rig check, pick a provider and body type, and click Rig Model. The AI places the joints and paints the skin weights for you, which replaces hours of manual work in Blender or Maya.

  1. Upload your 3D model (GLB or FBX) in the Rigging tool, or open it from your Dashboard
  2. Run the free pre-rig check to confirm the model can be rigged
  3. Choose a provider and the rig type that matches your character
  4. Click Rig Model and wait about 1-2 minutes
  5. Inspect the result in the rigged model viewer
  6. Download the rigged model or apply an animation

Rigged model showing skeleton overlay

A rigged character model with the AI-generated skeleton visible. Joints are placed at natural positions for realistic movement.

Which rigging provider should I use?

Use Prism for anything that is not a standard humanoid and when you want a Mixamo-compatible rig. Use Meshy for humanoid characters when you want the cheaper option with walk and run animations included.

ProviderCreditsBody typesExtras
Prism20Biped, quadruped, avian, serpentineGLB and FBX export, Mixamo-compatible rig
Meshy15Humanoid onlyWalk and run animations included

How do I prepare a model for rigging?

Use a single-mesh character in a T-pose or A-pose with clean geometry. Arms held away from the body give the AI a clear separation between limbs and torso, which leads to more accurate joints and skin weights.

  • Pose: T-pose or A-pose works best. Other poses can be rigged, with less precise results for arms close to the body.
  • Single mesh: one connected character rigs better than a model made of many separate parts.
  • Textures: textured models are preferred, because surface details help the AI recognize body parts.
  • Clean geometry: if the topology is messy, run the Remesh tool first.
  • Pre-rig check: run it before spending credits. If it reports the model as unsuitable, remesh it and check that the limbs are clearly defined.

How do I animate a rigged model?

After rigging, pick one of 12 preset animations. Each costs 15 credits and is retargeted to your character's proportions automatically.

AnimationAnimationAnimation
IdleWalkRun
JumpDanceWave
SaluteBoxingSword Slash
SittingYogaCelebration

Animation presets grid

The 12 animation presets available after rigging. Click any to preview and apply.

The rigged model viewer lets you check the result before downloading:

  • Skeleton overlay to see where the joints are
  • Play, pause and scrub through the animation
  • Speed controls to slow down or speed up playback
  • Lock position to keep the model centered during movement animations

Can I use the rig in Mixamo, Unity or Unreal?

Yes. Rigged models export as GLB or FBX with the skeleton and skin weights embedded, and Prism rigs follow the Mixamo bone naming convention. That means they work with Mixamo's animation library, Unity's Humanoid system and Unreal Engine's mannequin retargeting.

For your own animations, export the rig as FBX and animate it in Blender, Maya or your game engine. The preset animations are optional. Engine-specific import steps are in the Unity, Unreal Engine and Blender guides.

What's next

Add or replace textures with the Texture Generator, or manage your rigged models in the Dashboard.

Frequently Asked Questions

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