Mesh Repair

Automatically fix non-manifold geometry, holes, flipped normals, and other mesh issues. Optional texture re-bake for clean output.

Updated May 2026

The Repair and Fix Mesh tool automatically detects and corrects common geometry problems in your 3D models. AI-generated meshes sometimes have small defects like holes, flipped normals, or non-manifold edges that cause issues in game engines, slicers, or other software. This tool fixes those problems so your model is ready to use.

Mesh repair dialog showing repair options

Choose between geometry-only repair or full repair with texture re-bake

What it fixes

  • Non-manifold geometry - Edges shared by more than two faces, or vertices with complex topology
  • Holes and gaps - Small openings in the mesh surface get filled in
  • Flipped normals - Faces pointing the wrong direction are corrected
  • Degenerate faces - Zero-area triangles and duplicate vertices are cleaned up
  • Self-intersections - Overlapping geometry is resolved where possible

Repair modes

Geometry only (2 credits) - Fixes the mesh structure without touching textures. Best when you plan to retexture the model or only need a clean mesh for further processing.

With texture re-bake (4 credits) - Repairs the geometry and then re-bakes the textures onto the fixed mesh. This ensures the UV mapping still looks correct after vertices are moved or added. Use this mode when you want a ready-to-use result.

How to use

  1. Open a model from your Dashboard
  2. Click Process and select Repair & Fix Mesh
  3. Choose your repair mode
  4. The repaired model replaces the original or is added as a new version

Mesh Repair is available as a model action from the 3D AI Studio Dashboard.

Frequently Asked Questions

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