Image to 3D

Turn a photo, sketch or drawing into a textured 3D model with Image to 3D. Pick a model, compare costs and settings, and download it in 1-10 minutes.

Open Image to 3D GeneratorUpdated October 2026

Image to 3D turns a photo, sketch or illustration into a textured 3D model. Upload the image, pick an AI model and download the result as GLB, FBX, OBJ, STL or USDZ, usually within 1-10 minutes depending on the model.

InputOne PNG, JPG or WebP image, or several views of the same object
Cost15-75 credits depending on the model, 35 for the default Prism 3.1
Time60 seconds to 12 minutes, 3-5 minutes for Prism 3.1
OutputTextured mesh with optional PBR maps
DownloadsGLB, FBX, OBJ, STL, USDZ

How do I turn a picture into a 3D model?

Open Image to 3D, upload the picture, choose a model such as Prism 3.1 and click Generate. The AI reconstructs the full shape, including the sides it cannot see, and textures it with the colors from your image.

  1. Open Image to 3D from the sidebar or use the photo to 3D model converter on 3daistudio.com
  2. Add your image by dragging it onto the upload area, clicking to browse, or pasting it with Ctrl+V (Cmd+V on Mac)
  3. Check the preview thumbnail to confirm the image looks right
  4. Choose an AI model (see the comparison below)
  5. Optionally adjust texture quality, mesh quality, PBR materials or face limit
  6. Click Generate, then inspect and download the model in the 3D viewer

Model picker showing available Image to 3D models

The model picker in Image to 3D, showing all available AI models with their credit costs and quality tiers.

Which AI model should I choose?

Start with Prism 3.1: it is the default and the best balance of quality, speed and cost. Switch models only for a specific need such as game-ready topology, speed or a lower price.

If you want...UseWhy
The best all-round resultPrism 3.1Default, state-of-the-art quality for 35 credits
The fastest resultTripo P1 Game ReadyFinishes in 60-90 seconds
Game assetsTripo P2 Game ReadyOptimized topology and optional quad meshes
Maximum detailHunyuan 3.1 ProState-of-the-art detail and textures
The lowest priceTrellis 2Starts at 15 credits
The newest texturing (experimental)Prism 3.1 with Texture Model set to LatestNew texturing pass with a Fast tier and Neutral Lighting

How do the single-image models compare?

All single-image models build the complete 3D shape from one photo. They differ in price, speed and detail.

ModelCreditsSpeedQualityTime
Prism 3.1 (default)35StandardState of the art3-5 min
Hunyuan 3.1 Pro40StandardState of the art3-4 min
Tripo P2 Game Ready70FastState of the art1-3 min
Tripo P1 Game Ready60FastState of the art60-90 sec
Meshy 7.140StandardState of the art5-10 min
Trellis 215-41StandardHigh4-8 min
Rodin 2.530Fast-StandardState of the art6-7 min
Forge Gen-235StandardState of the art5-7 min
Hunyuan 3.040StandardState of the art3-4 min
Prism 3.0 (legacy)30StandardHigh2-4 min
Seed3D 1.030StandardHigh8-12 min

Seed3D 1.0 is in beta and available on paid plans only. Prism 3.1's Latest texture model costs the same as Standard. Its results can vary while it is being evaluated, so Standard remains the recommended choice for production work.

Generation in progress with status indicator

A model generation in progress, showing the real-time status indicator and estimated time remaining.

When should I use a multi-view model?

Use a multi-view model when you have photos of the same object from several angles and the hidden sides must be accurate, for example product models or characters whose back matters. Single-image models guess the unseen sides; multi-view models reconstruct them from real views.

There are two input types:

  • Fixed views: the model expects specific angles (front, left, back, right) and you assign each image to its slot.
  • Flexible multi-image: upload several images from any angles and the model works out how they relate.

Multi-image models are available on paid plans only.

ModelCreditsInputTime
Prism 3.1 Multi-view404 fixed views (front, left, back, right)3-5 min
Hunyuan 3.1 Pro Multi-view451-8 assigned views3-4 min
Tripo P2 Multi-view754 fixed views1-3 min
Tripo P1 Multi-view654 fixed views60-90 sec
Meshy 7.1 Multi-image451-4 images5-10 min
Rodin 2.5 Multi-image352-5 images6-7 min
Forge Gen-2 Multi-image402-5 images5-7 min
Hunyuan 3.0 Multi-view454 views3-4 min
Prism 3.0 Multi-view (legacy)354 fixed views2-4 min

Keep the same lighting, distance and background in all photos. Inconsistent shots confuse the reconstruction.

Multi-image upload interface with view assignment

The multi-image upload interface, where you assign photos to specific viewpoints for more accurate 3D reconstruction.

What makes a good input image?

A sharp, well-lit image of a single object on a plain background gives the best 3D model. Busy backgrounds, harsh shadows and heavy compression turn into unwanted geometry or noise.

  1. Plain background: solid white, gray or transparent works best. Remove a cluttered background first with the one-click tool in Image Studio.
  2. Even lighting: avoid harsh shadows and overexposed areas.
  3. Sharp, high-resolution image: blur and compression artifacts show up as bumps in the mesh. PNG gives the cleanest result.
  4. Subject fills the frame: centered and not cropped.
  5. Slight 3/4 angle: showing the front and one side gives more depth cues than a flat front view.

Phone photos work well when the object is in focus and well lit. If a photo has strong shadows or a color cast, set the Texture Model to Latest (Prism 3.1 or Tripo P2) and turn on Neutral Lighting.

What do the generation settings do?

The settings control texture resolution, polygon density and the extra maps you get. The defaults suit most images, so change them only when you have a specific target.

  • Texture quality: resolution of the texture maps. Higher is sharper and takes slightly longer.
  • Mesh quality: polygon density. Higher gives smoother surfaces and finer detail.
  • Mesh detail (Meshy 7.1): Meshy's Ultra geometry pass. Standard, Ultra 2K (+10 credits) or Ultra 4K (+15 credits, single image only).
  • PBR materials: adds normal, roughness and metallic maps to the base color, for realistic rendering in game engines.
  • Face limit: the maximum polygon count, useful for specific platforms.
  • Seed: the same image, seed and settings reproduce the same result.
  • Auto-size: scales the model to realistic real-world dimensions.
  • Texture Model (Prism 3.1, Tripo P2): Standard (default) or Latest (experimental), which adds the Fast texture quality and Neutral Lighting at the same price.
  • Neutral Lighting: removes shadows, highlights and color casts baked into the photo before texturing. Available with the Latest texture model.
  • Quad Mesh Output (Tripo P2): four-sided polygons for rigging and subdivision, delivered as FBX alongside a GLB preview. No extra cost, capped at 25,000 polygons.

Which formats can I download?

Download the finished model as GLB, FBX, OBJ, STL or USDZ directly from the 3D viewer. PBR maps are included as separate image files with OBJ and FBX.

FormatUse for
GLBBlender, Unity, Unreal, web viewers, general use
FBXGame engines and animation pipelines
OBJStatic meshes, maximum compatibility
STL3D printing (geometry only)
USDZAR Quick Look on Apple devices

More formats and comparisons are in Export Formats.

3D viewer showing a generated model with download options

The built-in 3D viewer displaying a completed model, with format options for downloading.

What's next

Turn your picture into a 3D model now, with free credits on signup. To start from a description instead of a picture, see the Text to 3D guide. For the cleanest results, follow the recommended workflow: perfect the reference image first, then convert it.

Frequently Asked Questions

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