Smart Low Poly

Turn dense AI-generated 3D models into clean low-poly meshes with AI retopology: triangle or quad output, texture baking and optional UV unwrapping.

Updated October 2026

Smart Low Poly rebuilds a dense model as a clean, lightweight mesh. Instead of just deleting polygons, it retopologizes the model: edges follow the shape, detail is kept where it matters, and the original textures are baked onto the new mesh. The result is ready for games, AR/VR, the web, and any real-time use.

Open any model from your Dashboard and choose Smart Low Poly in Model Actions.

Model versions

VersionCreditsBest for
3.0 (newest, default)30 (triangles) / 35 (quads)The best retopology. Also unwraps clean UVs in the same step
2.025Clean, edge-preserving retopology
1.015Plain, fast decimation to an exact polygon count

Credits are refunded automatically if a conversion fails.

Settings

  • Topology -- Triangles gives a GLB for game engines and real-time viewers. Quads gives an FBX with four-sided faces for animation and DCC tools.
  • Polygon count -- Auto chooses the best count for the model. Custom sets a target:
    • 3.0 and 2.0: 500-20,000 triangles or 500-10,000 quads
    • 1.0: required, up to 2,000,000 triangles or 150,000 quads
  • Bake textures (3.0 and 2.0) -- projects the original textures onto the new mesh. Turn it off for an untextured mesh.
  • Unwrap UVs (3.0, off by default, no extra cost) -- gives the new mesh a clean UV layout in the same step. It softens the existing textures, so turn it on when you plan to re-texture or paint the model in the Texture Generator or Texture Painter.
  • Restore original material (off by default, free) -- keeps the original matte look. Without it, the result can look glossier than the source. Triangle (GLB) results from GLB models only.
  • Clean texture seams (off by default, free) -- removes dark lines along texture seams that can show when the model is viewed from a distance. The file gets slightly larger. Triangle (GLB) results only.

Limits

  • Max file size: 150 MB
  • Accepted formats: GLB, FBX, OBJ, STL

Tips

  • Start with version 3.0 and Auto polygon count. Only set a custom count when your target platform has a hard budget.
  • Choose Quads for characters you plan to rig and animate; choose Triangles for everything that goes straight into a game engine.
  • Leave Unwrap UVs off for the sharpest textures; turn it on only when you will re-texture or paint the model.
  • Faces and small details are simplified at 20,000 polygons or fewer. For hero characters, keep a higher-detail version for close-ups.
  • The low poly texture keeps the resolution of the source texture. Models generated with Fast textures give a soft result; generate with a higher texture quality for sharper results.
  • Need several detail levels? Use Add LOD's in Model Actions instead.

What's Next

With a light mesh in place, you can rig and animate it, re-texture it, or unwrap its UVs with Smart UV.

Want a low poly model from the start instead of reducing one? The AI low poly generator creates low poly models and characters directly.

Frequently Asked Questions

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