Smart Low Poly
Turn dense AI-generated 3D models into clean low-poly meshes with AI retopology: triangle or quad output, texture baking and optional UV unwrapping.
Smart Low Poly rebuilds a dense model as a clean, lightweight mesh. Instead of just deleting polygons, it retopologizes the model: edges follow the shape, detail is kept where it matters, and the original textures are baked onto the new mesh. The result is ready for games, AR/VR, the web, and any real-time use.
Open any model from your Dashboard and choose Smart Low Poly in Model Actions.
Model versions
| Version | Credits | Best for |
|---|---|---|
| 3.0 (newest, default) | 30 (triangles) / 35 (quads) | The best retopology. Also unwraps clean UVs in the same step |
| 2.0 | 25 | Clean, edge-preserving retopology |
| 1.0 | 15 | Plain, fast decimation to an exact polygon count |
Credits are refunded automatically if a conversion fails.
Settings
- Topology -- Triangles gives a GLB for game engines and real-time viewers. Quads gives an FBX with four-sided faces for animation and DCC tools.
- Polygon count -- Auto chooses the best count for the model. Custom sets a target:
- 3.0 and 2.0: 500-20,000 triangles or 500-10,000 quads
- 1.0: required, up to 2,000,000 triangles or 150,000 quads
- Bake textures (3.0 and 2.0) -- projects the original textures onto the new mesh. Turn it off for an untextured mesh.
- Unwrap UVs (3.0, off by default, no extra cost) -- gives the new mesh a clean UV layout in the same step. It softens the existing textures, so turn it on when you plan to re-texture or paint the model in the Texture Generator or Texture Painter.
- Restore original material (off by default, free) -- keeps the original matte look. Without it, the result can look glossier than the source. Triangle (GLB) results from GLB models only.
- Clean texture seams (off by default, free) -- removes dark lines along texture seams that can show when the model is viewed from a distance. The file gets slightly larger. Triangle (GLB) results only.
Limits
- Max file size: 150 MB
- Accepted formats: GLB, FBX, OBJ, STL
Tips
- Start with version 3.0 and Auto polygon count. Only set a custom count when your target platform has a hard budget.
- Choose Quads for characters you plan to rig and animate; choose Triangles for everything that goes straight into a game engine.
- Leave Unwrap UVs off for the sharpest textures; turn it on only when you will re-texture or paint the model.
- Faces and small details are simplified at 20,000 polygons or fewer. For hero characters, keep a higher-detail version for close-ups.
- The low poly texture keeps the resolution of the source texture. Models generated with Fast textures give a soft result; generate with a higher texture quality for sharper results.
- Need several detail levels? Use Add LOD's in Model Actions instead.
What's Next
With a light mesh in place, you can rig and animate it, re-texture it, or unwrap its UVs with Smart UV.
Want a low poly model from the start instead of reducing one? The AI low poly generator creates low poly models and characters directly.
Frequently Asked Questions
Smart Low Poly is focused on one job: turning a dense model into a clean, light mesh that keeps its look, with almost no settings. The Remesh tool offers more providers and export options (format conversion, texture resolution, pre-processing) for production pipelines.
3.0 is the newest version, gives the best results and is the default. 2.0 is slightly cheaper and still produces clean topology. 1.0 is the cheapest and fastest, but it simply reduces the polygon count without rebuilding the topology, so it needs an exact target polygon count.
Yes, with Bake textures on (the default), the original textures are projected onto the new mesh. Basic decimation keeps the existing texture layout of the model.
GLB cannot store four-sided faces, so quad meshes are delivered as FBX. Choose triangles if you need a GLB.
Yes. With version 3.0, turn on Unwrap UVs: the low-poly mesh comes back with a fresh, clean UV layout at no extra cost. It softens the existing textures, so it's best when you plan to re-texture or paint the model.
The conversion can make the material look glossier than the original and leave dark lines along texture seams. Turn on Restore original material and Clean texture seams (both free) to fix this.
The low poly texture keeps the source's resolution, and the original texture is re-projected onto a much simpler mesh, so some sharpness is lost. Models generated with Fast textures start out softer; generate with a higher texture quality for sharper results.
Remesh Tool
Reduce the polygon count of a 3D model and rebuild clean quad or triangle topology. Compare four remesh providers, from free to AI retopology.
Rigging & Animation
Rig a 3D character automatically with AI: skeleton and skin weights in 1-2 minutes. Works for humanoids, animals, birds and serpents, with 12 animations.