UV Unfold

AI-powered automatic UV unwrapping for 3D models. Generate clean UV layouts with three engines, including Smart UV, which keeps your textures, rigging and animation.

Open UV Unfold ToolUpdated October 2026

The UV Unfold tool automatically unwraps UV coordinates for your 3D model. Good UV maps are essential for applying textures accurately. This tool handles the unwrapping in one click, saving you the manual work of placing seams and laying out UV islands.

Engines

EngineCreditsMax sizeFormatsKeeps textures
Smart UV1580,000 trianglesGLB, FBX, OBJ, STLYes (plus rigging and animation)
Meshy840,000 facesGLB, FBX, OBJNo
Hunyuan530,000 facesGLB, GLTF, FBX, OBJNo

Credits are refunded automatically if an unwrap fails.

Smart UV re-unwraps the model and then re-bakes its existing textures onto the new layout, so the model looks exactly the same afterwards, just with clean UVs. Rigged and animated models keep their skeleton and animation. Turn off Keep textures if you only want geometry with new UVs (for example, because you will re-texture the model anyway).

Smart UV also saves a UV atlas image to your dashboard: a flat preview of the new UV islands, handy for checking the layout or as a guide for hand-painting. It is free and can be turned off with Store UV atlas image separately. The atlas is a preview of the layout, not a texture.

Meshy and Hunyuan generate fresh UVs only. Existing textures do not carry over, so plan to re-texture afterwards.

How It Works

  1. Open a model from your Dashboard and choose UV Unfold, or upload a model in the tool
  2. Pick an engine
  3. Click Unfold UVs
  4. The AI analyzes the geometry, picks natural seam locations, and generates a clean UV layout
  5. The result appears in your Dashboard

The AI places seams along natural edges and hidden areas to minimize visible texture stretching. The result is a model ready for texturing in the Texture Generator, Texture Painter, or external tools like Substance Painter.

UV Unfold tool interface

The UV Unfold tool showing a model ready for automatic UV unwrapping.

Limits

  • Smart UV: up to 80,000 triangles (a quad counts as two) and 150 MB
  • Meshy: up to 40,000 faces
  • Hunyuan: up to 30,000 faces and 120 MB

If your model is denser than the engine allows, reduce it first with Smart Low Poly. Its version 3.0 also unwraps UVs in the same step, so for dense models you often don't need a separate unwrap at all.

What's Next

With clean UVs in place, head to the Texture Generator to add materials and surface detail, or use the Texture Painter for hand-directed texture work.

Frequently Asked Questions

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