3D Mesh Segmentation

AI-powered 3D model segmentation. Split a single mesh into logical parts like limbs, clothing, and accessories for editing, printing, or game pipelines.

Open 3D Segmentation ToolUpdated May 2026

The Segmentation tool uses AI to split a single 3D model into its logical parts. Arms, legs, head, clothing, weapons, accessories, whatever makes up your model gets separated into distinct pieces you can work with individually.

Cost: 15 credits per segmentation

How It Works

  1. Upload a GLB file (single mesh, single material)
  2. Click Segment to start processing
  3. Wait about 90 to 120 seconds
  4. View the color-coded result showing each identified part
  5. The segmented model saves to your Dashboard

That is it. One click after upload. The AI figures out where to split.

Segmentation settings modal

The segmentation tool ready to process an uploaded model.

Color-coded segmentation result

The segmented result with each part shown in a different color. Each colored section is now a separate piece.

Requirements

  • Input format: GLB only
  • Mesh type: Single mesh, single material (multi-material models may not segment correctly)
  • Processing time: About 90 to 120 seconds

If your model is in a different format, convert it to GLB first using the Remesh tool with the Base (free) provider.

Use Cases

  • Multi-material characters: Separate a character into head, body, arms, and legs so you can assign different materials or textures to each part.
  • Multi-color 3D printing: Split a model into parts for printing in different filament colors, then assemble afterward.
  • Game LODs and modularity: Isolate parts for level-of-detail systems, modular character systems, or destructible objects.
  • Selective editing: Extract just the part you want to modify (a helmet, a weapon, a face) without affecting the rest of the model.

Tips

  • Works best on characters and objects with clearly distinct parts. A character wearing armor segments better than a smooth abstract sculpture.
  • If your model has multiple meshes or materials already, merge them into a single mesh first for best results.
  • After segmentation, you can use Remesh on individual parts if they need topology cleanup.

What's Next

After segmenting, you can texture individual parts with the Texture Generator or export parts in different formats using Remesh.

Frequently Asked Questions

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