The Texture Painter Workspace

A tour of the Texture Painter screen: the top bar, tool rail, options bar, 3D view and view bar, 2D view, Layers, Generate with AI, save status, credits, texture size, view settings and help.

Open the Texture PainterUpdated October 2026

This page explains every part of the Texture Painter screen, so you always know where to look. The numbers in the picture match the list below it.

The Texture Painter workspace with twelve numbered markers on its zones

The Texture Painter workspace with the numbered zones explained below.
  1. Sessions opens the start screen: your sessions, samples and ways to start something new.
  2. Session name and save status. The dot and word show whether your work is saved. Click it for the session menu.
  3. Undo and Redo.
  4. Credits, Import, Texture size, Export and Help.
  5. Tool rail: Brush, Eraser, Image brush, Decal, Eyedropper and Fill.
  6. Options bar: the settings of the selected tool, like Size, Opacity and Hardness.
  7. 3D view: where you paint and look at the model. The corner marks show What the AI sees.
  8. View bar: shading, framing, turntable, model rotation, the AI capture frame and view settings.
  9. 2D view: the selected layer on the model, the texture map, or what the AI sees.
  10. Layers: everything you paint or generate, one layer per row.
  11. Generate with AI: describe a change and let the AI paint it.
  12. Colours: the main colour with the second colour behind it, and Swap colours below.

Top bar

ControlWhat it does
SessionsOpens the start screen with all your sessions. See Saving and sessions.
Session nameClick to rename the session, see the save status, open Version history or Time-lapse video, or Save now.
Undo / RedoStep back and forward. Ctrl+Z and Ctrl+Shift+Z (Cmd on Mac).
CreditsYour credit balance. Click it to get more credits.
ImportOpens a GLB, glTF, FBX or OBJ file. You can also drop a file on the 3D view.
Texture size (for example 4K)How sharp your paint can be. See below.
ExportDownload the model or its textures. See Export.
? (Help)Tutorial, tour, shortcuts, controls, what's new and these docs.

Save status

The word next to the session name tells you where your work is:

StatusMeaning
AutosaveNothing to save yet. Your work will save on its own.
EditedSaving when you pause.
Saving…Your latest changes are being saved.
SavedEverything is in the cloud (paid plans).
On deviceSaved in this browser (free plan, or when cloud saving is paused).
OfflineSafe in this browser; syncs when you are back online.
Not syncedSafe in this browser; the painter retries shortly.
Read-onlySomeone else is editing this session. Your changes stay in this browser.

The session menu under the session name with the save status and menu items

The session menu: rename the session, see where it is saved, and open All sessions, Version history or Time-lapse video.

Texture size

The texture size button sets how sharp your paint can be. Changing it keeps all your layers and takes a few seconds.

SizeBest for
1KFastest, for blocking out colours
2KGood for most models
4KSharp up close. The default and recommended size.
8KFinished work. Needs a strong graphics card.

The Texture size menu with 1K, 2K, 4K and 8K

The Texture size menu. 4K is the default.

The export size is separate: you can paint at 4K and still download at 8K or 12K. See Export.

Tool rail and options bar

The tool rail on the left holds the six tools. The options bar above the 3D view changes with the tool: for the brush it shows Size, Opacity and Hardness, and the More brush settings button for hidden areas and edge fade.

The tool rail with six tool icons

The tool rail: Brush, Eraser, Image brush, Decal, Eyedropper, Fill.

The brush options bar with Size, Opacity and Hardness

The options bar for the Brush.

Every tool is explained in Painting tools.

The 3D view and the view bar

You paint and look at the model in the 3D view. Drag the model to paint, drag the background to turn it, and scroll to zoom. All the ways to move are in Moving around the model.

The corner marks show the square the AI receives when you generate, labelled What the AI sees · 2K. The small coloured axes at the top right show which way the model faces.

The view bar at the bottom of the 3D view holds:

ControlWhat it does
PartsFor models with several parts: paint, hide or isolate one part. Shown only when the model has more than one part.
Textured / Unlit / Clay / NormalsShading. Unlit (the default) shows flat colours, best for painting. Z switches between them.
Frame modelFits the whole model in view (Shift+F).
TurntableSlowly spins the model. Any navigation stops it.
Rotate the modelTurns the model in 90° steps around X, Y or Z. Use it when a model lies down or faces away. Your paint turns with it.
AI capture frameShows or hides the corner marks of what the AI sees. On by default.
View settingsLighting, material and navigation settings.

The view bar with Textured, Unlit, Clay and Normals and five icon buttons

The view bar: shading modes, then Frame model, Turntable, Rotate the model, AI capture frame and View settings.

Shading modes

The wolf in Textured shading with soft lighting

Textured: your texture with lighting.

The wolf in Clay shading, all grey

Clay: a plain grey shape, to judge the form.

The wolf in Normals shading, in blue, pink and green

Normals: surface directions in colour, to spot seams.

You can only paint in Textured and Unlit. In Clay or Normals, the 3D view shows a note with a Switch to Unlit link, and dragging the model turns the view instead.

View settings

The gear icon at the right end of the view bar opens View settings.

SettingOptionsDefault
Lighting (used in Textured shading)Studio Small, White Studio, Brown Photo, Wooden Studio, Pergola, Bell TowerStudio Small
Exposure20 to 300%120%
Environment0 to 400%180%
Light direction0 to 359° (or Shift + right-drag in the 3D view)160°
Roughness0 to 100%90%
Metalness0 to 100%0%
Floor gridOn / offOn
Rotate aroundPoint under cursor, Model centrePoint under cursor
Zoom to cursorOn / offOn
Navigation inputAuto, Mouse, TrackpadAuto

The navigation settings are explained in Moving around the model.

The View settings popover with lighting presets, sliders and navigation options

View settings: lighting and material for Textured shading, the floor grid, and navigation.

The right side: 2D view, Layers and Generate with AI

  • 2D view shows the selected layer on the model, the flat texture map, or what the AI sees. Open or close it with the 2D view button in the options bar or \. See The 2D view.
  • Layers lists everything you paint or generate. See Layers.
  • Generate with AI turns a description into a new AI layer. See AI painting.

Fold Layers or Generate with AI with the arrow next to its title. Drag the dividers between panels to resize them; double-click a divider to reset it.

Help

The ? at the top right opens Help:

ItemWhat it does
Watch the tutorialOpens the video tutorial on YouTube.
Show the tour againReplays the three-step tour.
Keyboard shortcutsOpens the shortcut sheet (?).
ControlsRotate, pan and zoom with a mouse, trackpad, touch or pen.
What's newRecent updates and fixes.
DocsOpens these docs.

The Help menu with six items

The Help menu.

The tour card Paint by hand next to the tool rail

The first step of the tour, Paint by hand.

Frequently Asked Questions

On this page