Layers

How layers work in the Texture Painter: layer types, adding, renaming, reordering, grouping, merging and deleting layers, visibility, lock, opacity, blend modes, masks on AI layers, colour adjustments, filling unpainted areas, and undo.

Open the Texture PainterUpdated October 2026

Everything you paint or generate in the Texture Painter is a layer. Layers keep changes separate, so you can hide, adjust, reorder or delete any of them without touching the rest. This page explains the layer types, every layer action, and how masks on AI layers work.

The Layers panel with Painted details, Projection 1, Paint 1 and Base

The layer list: paint layers above and below an AI layer, with the model's original texture (Base) at the bottom.

Layer types

TypeShown asWhat it holds
BaseBase, "The model's original texture"The texture the model came with. Always at the bottom and can't be painted.
Paint layerPaint layerYour brush, fill and image brush work
Solid colourSolid colour layerOne colour over the whole model
AI layerAI layer (or AI · 360°, AI · references, AI · upscaled)An AI result, revealed with a mask you paint
DecalDecal layerOne placed sticker, logo or label
GroupGroup layerSeveral layers kept together. Click the arrow to open or fold it.
360° groupMarked 360°, for example 9 views · blendedThe views of an All sides (360°) generation, blended into one result. Each view is a 360° view layer you can paint.
AdjustmentAdjustment, indented above its layerColour changes (brightness, saturation, hue…) for the layer below it. See Adjust colors.

Layers higher in the list cover the ones below them. New paint goes on the selected layer.

Add a layer

Click + (New layer) at the top of Layers:

ItemWhat it adds
Paint layerAn empty layer to paint by hand
Solid colourA layer that covers the model in your current colour
Checker patternThe grey checker the 2D view shows on a blank model, over the whole model without seams. It's shaded by the model's shape (creases, eye sockets and folds come out darker), so details like eyes, mouth and fur stay easy to read, for you and for the AI. Lower the layer's opacity to let the original texture show through, or erase it where you don't want it.
GroupAn empty group, or a group with the selected layers in it
Generate with AIJumps to the prompt box to make an AI layer
Image or decalSwitches to the Decal tool: upload, pick from your dashboard or generate a sticker
Adjustment layerColour adjustments for the selected layer (see Adjust colors)

The New layer menu with Paint layer, Solid colour, Group, Generate with AI and Image or decal

The New layer menu.

Work with a layer

  • Select: click the row. Shift-click to select a range, Ctrl-click to add single layers.
  • Rename: double-click the name, type, and press Enter.
  • Hide or show: click the eye at the left of the row (it appears when you hover). A hidden layer keeps its opacity for when you show it again. Groups have an eye too, next to their arrow: it hides or shows everything in the group at once.
  • Reorder: drag the row up or down.
  • Keyboard: with the list focused, ↑ and ↓ select the layer above or below, Delete deletes the selected layer, and Ctrl+C, Ctrl+X and Ctrl+V copy, cut and paste layers.

The layer menu

Click ⋯ on a row to open its menu:

ItemWhat it does
Name fieldRename the layer
OpacityHow strongly the layer shows (0 to 100%). On an adjustment it's called Strength.
BlendHow it mixes with the layers below (see below)
Adjust colors…Brightness, contrast, saturation, hue and more for this layer. With an adjustment already on it, opens that one; Add another adjustment stacks one more.
Lock / UnlockProtect it from painting. A locked layer can't be painted or deleted.
DuplicateA copy of the layer, with copies of its adjustments
Merge downMerge it into the layer below. With several layers selected: Merge … selected. For a group: Flatten group.
Put in a group / Take out of the groupGroup or ungroup it
Move up / Move downChange its place in the list
Upscale (AI and decal layers)A sharper copy of the layer. See AI painting.
Apply with smooth edges (AI layers)Reveal the whole AI result with soft edges
Download the image (AI and decal layers)Save the layer's source image
Fill gaps in this layer / Fill gaps in this groupFill what this layer or group leaves unpainted with its colours. See Fill missing area.
Delete layerRemove it, together with its adjustments

The layer menu of a paint layer with Opacity, Blend, Lock, Duplicate, Merge down and more

The menu of a paint layer.

The layer menu of an AI layer

The menu of an AI layer adds Upscale, Apply with smooth edges and Download the image.

Blend modes

Normal, Multiply, Screen, Overlay, Darken, Lighten, Color dodge, Color burn, Hard light, Soft light, Difference and Exclusion. Multiply darkens (good for dirt and shadows), Screen lightens (good for glow and highlights), and Overlay adds contrast.

Masks on AI layers

An AI layer works differently from a paint layer: the AI result is fixed, and you paint where it shows. Think of it as a stencil.

  • A new AI layer starts fully hidden.
  • With the AI layer selected, the brush reveals the AI result and the eraser hides it again.
  • Apply with smooth edges reveals everything the AI saw, with soft edges.
  • Your brush colour isn't used on AI layers. To paint colour, add a paint layer (Paint colour in the options bar).

This is why you can generate freely: a weak result costs nothing to ignore, and a good one can be used only where it looks right.

Adjust a layer's colors

To change a layer's brightness, contrast, saturation, hue or colour temperature without repainting it, hover the row and click the sliders button (Adjust colors), or choose Adjust colors… in its ⋯ menu. The change is a separate Adjustment row directly above the layer, so you can tweak, hide or delete it any time. Masks work like on AI layers: with the adjustment selected, the eraser hides it and the brush brings it back. See Adjust a layer's colors.

Fill missing area

Fill missing area closes the small holes your layers leave behind. It looks at everything you painted or generated, finds the spots of the model that no layer covers, and fills them with the colours around them, on a new layer.

The key thing to know: it only looks at your layers. The model's own texture (the Base layer) doesn't count as painted. So it is a tool for the moment when your layers are meant to cover the whole model and a few spots got missed.

When to use it

Use it at the end, once the model is almost completely painted by your layers and only small spots are left:

SituationWhat's left unpaintedWhy Fill helps
After an All sides (360°) generationSpots no camera saw: under the arms, inside the mouth, between the legs, deep foldsPaints them with the colours of the views around them, instead of leaving the old texture or bare spots
On a model without a texture (plain grey or white)Spots your brush strokes or AI layers missedCloses the leftover specks and strips so no blank surface shows
After stitching several AI layers togetherThin strips where two revealed AI layers meetBlends the strip into the layers on both sides

A tree model with unpainted areas in magenta after a 360 degree generation, and the same model after Fill missing area

After a 360° generation: the tops of the leaves and the ground were seen by no camera (magenta). Fill spreads the colours around them into those spots.

A pumpkin with small magenta spots where nothing is painted, and the same pumpkin after Fill missing area with no spots left

A model painted almost everywhere, with small spots left. Fill closes them so they blend in.

When not to use it

Your model came with its own texture and you painted only some parts of it. Then everything you didn't paint counts as "missing", even though your original texture looks fine there. The panel shows most of the model in magenta, for example 1 gap · 85 % of the model, and a fill would cover your original texture with the colours of your strokes. Click Cancel: there is nothing to fill. Your painting on top of the original texture is already finished.

It also isn't the right tool for big areas or detail: it can only spread the colours that are next to a spot. It can't invent a pattern, a face or a logo. For those, use AI (see If the gaps are big).

Rule of thumb: if the magenta areas are small spots scattered between painted areas, use Fill. If magenta covers a large part of the model, don't.

Fill the gaps

Open it

Click the bandage button (Fill missing area) at the top of Layers.

Check the magenta areas

Everything no layer covers turns magenta on the model and in the 2D view. Turn the model to look at them. The panel says how many spots there are and how much of the model they cover, for example 12 gaps · 2.4 % of the model.

Pick a style

Smooth (the default) blends the surrounding colours across each spot. Nearest gives each spot the colour of the closest painted area.

Click Fill

A new paint layer, Filled gaps, appears above the layers it fills. One Undo removes it.

The same tree filled with the Smooth style, with soft blends, and with the Nearest style, with streaks of the closest colours

The same spots filled with Smooth (soft blends) and with Nearest (each spot takes the closest colour, which can leave streaks).

Use Smooth for most models. Nearest suits hard-edged, flat-coloured styles where blends would look blurry.

Options

OptionWhat it does
All layers / This layer (or This group)Shown when you start from a layer's or group's menu: fill what every layer leaves unpainted, or only what this one does
Ignore tiny gapsLeaves spots smaller than the size you set alone
Only near painted areasFills only up to the distance you set from painted areas, so far-away spots stay as they are

You can also start it from a layer's ⋯ menu (Fill gaps in this layer) or from a 360° group's ⋯ menu (Fill gaps).

Good to know

  • The fill follows the model's surface, so colours continue across the seams of the texture instead of stopping at them.
  • Filled gaps is a normal paint layer: paint over it, erase parts you don't like, lower its opacity, or delete it.
  • A 360° group's Fill in setting (in its blend settings) does something similar inside the blend, using the nearest view. Fill gaps adds a separate layer you can edit.
  • Gaps behind other parts, like the body under an arm: the panel links to See through (Experimental), which cuts away the part in the way so you can paint or generate there, and lists the spots no view reached with Find hidden spots.

If the gaps are big

When one spot covers more than a few percent of the model, the panel offers a button to repaint it with AI instead. It doesn't generate anything by itself, and nothing costs credits until you click Generate.

  • For a 360° group the button reads Use Fix gaps (AI). The camera turns to the largest spot no view saw and Generate with AI opens with the group's prompt. Click Generate: the new view joins the group.
  • Otherwise the button reads Repaint with AI. Generate with AI opens; turn the model so the spot is in view, then click Generate.

Compare with the original

Press and hold the eye icon at the top of Layers (Hold to compare) to see the original model without any of your layers. Release it to bring them back.

Undo and redo

Undo and Redo are in the top bar, or use Ctrl+Z and Ctrl+Shift+Z (Ctrl+Y also redoes). One brush stroke is one undo step. Undo covers paint, layer changes and model rotations. On a touch screen, tap with two fingers to undo.

Frequently Asked Questions

On this page