AI Painting

How to repaint a 3D model with AI in the Texture Painter: writing prompts, choosing a model and quality, what the AI sees, all-sides (360°) generation, reference images, revealing AI layers, upscaling and credits.

Open the Texture PainterUpdated October 2026

AI painting turns a short description into a new texture on your model. You frame the side you want to change, describe the change, and the AI repaints what it sees. The result comes back as an AI layer that you reveal exactly where you want it. This page covers prompts, models, credits, what the AI sees, all-sides generation, revealing and upscaling.

AI painting needs a paid plan and uses credits. Each model shows its cost in the app, and the Generate button shows exactly what the next generation costs. On the free plan the button reads Upgrade to generate.

Generate an AI layer

Frame the side you want to change

The AI repaints the view inside the corner marks labelled What the AI sees. Turn and zoom the model so the area you want to change fills that square. A straight front or side view gives the cleanest result: hold Alt + Shift while you drag to snap to one.

Describe the change

Type it in the prompt box of Generate with AI. Up to 1,000 characters. The lightbulb (Ideas) offers prompts that work well, the clock (Recent prompts) brings back prompts you used, and the book (Prompt library) opens your saved prompts and templates.

Pick a model and quality

Click the model card to choose a model (see the table below). Below it, pick the quality. The cost on the Generate button updates as you choose.

Generate

Click Generate or press Ctrl+Enter (Cmd+Enter on a Mac). The button shows the step the generation is on, such as AI is painting with the time left, then Sharpening the result or Projecting onto the model. A new layer appears at the top of the list with Generating… and the same step. You can keep working while it runs.

With All sides (360°), each view gets its own layer. It says Waiting its turn until it is projected onto the model, and the button counts the views, for example Projecting the views · 2 of 4.

The Generate with AI panel with a prompt about golden brown fur

Generate with AI with a prompt, the model card, quality, All sides (360°) and More options.

The Generate button showing Generating, 5 seconds left, Cancel

While it generates, the button shows the step and the time left. Click it to cancel.

A layer row with Generating and On its way at the top of the layer list

The new layer row says Generating… and the step it is on. Hover the thumbnail to stop it.

Write prompts that work

Describe the surface: colours, materials and finishes. The AI keeps the model's shape and your camera angle, so you don't need to describe them.

  • Be specific about colour: matte black, pearl white, warm golden brown.
  • Name the material: brushed steel, aged leather, polished marble, weathered stone.
  • Add the finish: glossy, matte, metallic, chipped paint.
  • Say what to keep when you only change a part: keep everything else the same.
  • Avoid layout changes such as moving, adding or removing parts. The AI paints surfaces; it can't change the shape.
GoalExample prompt
Change the coloursPaint the fur a warm golden brown with darker stripes along the back
Change the materialRusty iron with chipped blue paint
Add detailsAdd glowing blue runes on the forehead and cheeks, keep everything else the same
Add wearAdd dirt and scratches on the paws and legs, keep the colours
Change the styleHand-painted stylised wood, warm highlights

The Ideas popover with six example prompts

Ideas: prompts that work well, one click to use.

Choose a model

Click the model card (Change) to open the picker. Models are grouped by what they do; type in the search box to find one, and click a model to pick it. Each model shows its typical time, its cost range and whether it reads reference images. Qwen Edit Lightning is the default (Start here): results in seconds for 1 credit, great for trying ideas.

The model picker with Nano Banana 2, Nano Banana Pro, Qwen 2 Pro, Qwen Edit Lightning and GPT Image models

The model picker. Each model shows its typical time, cost range and whether it takes reference images.

Repaint your view (the main models):

ModelTypical timeCredits shown in the appReference images
Qwen Edit LightningInstant (~5s)1No
Nano Banana 2Fast (~120s)7 to 20Yes
Nano Banana ProPro (~200s)14 to 25Yes
Qwen 2 ProDetail (~80s)5No
GPT Image 2~90s3 to 25Yes
GPT Image 2.5 Flare~60s3 to 25Yes
GPT Image 2.5 Sunburst~120s3 to 25Yes

Clean up: Topaz Refine (1 credit) refines your existing texture and stays close to the original.

Classic: Original Texture AI, Fast Texture AI, Creative Texture AI and Texture AI Remove BG (4 credits each), the presets from earlier versions. They add Creativity and Resemblance sliders under More options.

Quality

Below the model card you pick the quality. The options depend on the model:

QualityOutput size
Draft0.5K
Standard1K
High2K
Ultra4K

Higher quality costs more. For example, the GPT Image models cost 3 credits at Standard, 14 at High and 25 at Ultra. Hover a quality to see its cost.

Start cheap, finish sharp. Try your prompt with Qwen Edit Lightning first. When the idea works, generate the final version with a sharper model or a higher quality.

What the AI sees

The AI receives the square inside the corner marks in the 3D view, as it looks in your current shading. To check it before you spend credits:

  • Switch the 2D view to What the AI sees. It follows the model as you turn it and updates by itself when you paint or change anything that affects the picture. With All sides (360°) on, it shows every angle at once and the corner marks in the 3D view go away.
  • Or use Export › Screenshot (Preview what the AI sees).

The 2D view showing the wolf as the AI will receive it

The 2D view in What the AI sees mode: exactly the square the AI receives.

Turn off AI capture frame in the view bar if the corner marks get in your way while painting.

All sides at once (360°)

A normal generation repaints only the side you are looking at. Turn on All sides (360°) to repaint the model from several angles in one go, so front, back and sides match.

OptionChoicesWhat it does
Angles4 angles (front, back, left and right), 9 angles (also the four corners, plus one from above or below)How many angles are painted. 4 is enough for most models.
Also from (9 angles only)Above, BelowWhere the 9th angle looks from: above for heads and roofs, below for soles and undersides
Sharpen the resultOn / off (+2 credits)Gives a cleaner, sharper texture all around
Front of the modelUse my current view as the front, ResetOnly needed if the model faces sideways or backwards: turn it so its front faces you, then click

The Generate panel with All sides turned on, 4 views and sharpening options

All sides (360°) with its options. The Generate button shows the new total.

Use all sides for overall changes such as a new material or colour scheme. For a detail on one side, a normal generation is faster, cheaper and more precise. All sides is not available while reference images are used.

More options

More options at the bottom of the panel holds settings most people never need. The defaults work well. They come in three groups.

GroupOptionWhat it does
Copy a look from imagesReference imagesUp to 3 images whose materials and colours the AI copies. Only models that take reference images use them. Marked as experimental.
What the AI may changeKeep the shape and angleOn by default: only materials and colours change. Off: the AI may also change the shape.
Start from the original textureOff by default. The AI works from the model's own texture and ignores your paint.
What the AI seesPicture size1K, 2K (default) or 4K: how detailed the picture of your model is that the AI works from.
BackgroundDark, White or Green behind the model in that picture. Pick one that stands out from the model's colours.
Show the floor gridIncludes the floor under the model in the picture.
Name the angles (360° only)Writes front, back, left and so on onto each angle, so the AI keeps them apart.
Preview the picture / How shading mattersShows the exact picture the AI will get, and how the shading mode changes it.

The More options section of the Generate panel

More options, starting with reference images.

What happens after a generation

The result arrives as a new layer named Projection 1 (then Projection 2, and so on), marked AI layer. It is placed on top of the layer list and starts hidden: the model doesn't change yet. The 2D view shows the result on the model so you can judge it.

The layer list with Projection 1 marked AI layer

The new AI layer at the top of the list.

The workspace with an unchanged wolf in 3D and the golden AI result in the 2D view

The 2D view shows the AI result on the model while the 3D view is still unchanged.

Why hidden? AI results are rarely perfect everywhere. Starting hidden means you only bring in the parts that look good, and everything else stays as it was.

Reveal or hide an AI layer

With the AI layer selected, the options bar says Reveals the AI layer:

  • The brush reveals the AI texture wherever you paint. Your brush colour isn't used on AI layers.
  • The eraser hides it again.
  • Opacity and Hardness work as usual: soft, low-opacity strokes blend the result in gently.
  • Paint colour adds a normal paint layer if you want to paint with your colour instead.

The options bar note Reveals the AI layer next to a Paint colour button

The options bar with an AI layer selected.

Reveal everything with smooth edges

Open the AI layer's ⋯ menu and choose Apply with smooth edges. A small Apply Layer panel opens over the 2D view, and the 3D view shows a live preview:

  • Coverage (30 to 100%, default 85%): how far the result reaches toward the edges of what the AI saw.
  • Edge Softness (0.2 to 4.0, default 1.0): how softly it fades out at those edges.
  • The eye button compares with and without the result.

Click Apply to reveal the layer, or Cancel.

The Apply Layer panel with Coverage and Edge Softness

The Apply Layer panel.

The wolf with the golden AI texture applied

The wolf after Apply: the golden fur covers everything the AI saw.

Upscale an AI layer

For a sharper copy of an AI layer, open its ⋯ menu and choose Upscale. The Upscale Layer dialog offers 4 MP (about 2048 × 2048, 1 credit) or 8 MP (about 2828 × 2828, 2 credits), with Enhance details and Enhance realism. The sharper version arrives as a new layer marked AI · upscaled.

The Upscale Layer dialog with 4 MP and 8 MP and two enhancement switches

The Upscale Layer dialog.

Retry, cancel and history

  • Not happy? Change the prompt, model or view and generate again. Each result is its own layer, so you can compare and delete the ones you don't need.
  • Cancel a running generation by clicking the Generate button (it reads Cancel while running), the thumbnail of the layer that is on its way, or Cancel in the 2D view.
  • The clock icon at the top of Generate with AI lists the AI layers in this session and the prompts you used. Click one to select it again.

Worked example: hand-painted eyes, then an AI weathering pass

This combines both ways of painting, and shows why layer order matters.

  1. Paint the eyes by hand. Add a Paint layer and name it Eyes. Point at an eye, press F and zoom in. Pick a bright colour, make the brush small with [, raise Hardness and paint the iris. Turn the model and do the other eye.
  2. Frame the body. Press Shift+F, then snap to a front view with Alt + Shift + drag.
  3. Generate a weathering pass. Prompt: Add dirt and scratches on the paws and legs, keep the colours. Start with Qwen Edit Lightning.
  4. Reveal only where you want wear. Select the new AI layer and paint over the paws and legs. Leave the face alone.
  5. Keep your eyes on top. Drag the Eyes layer above the AI layer, so the AI result never covers your hand-painted detail.

Credits and errors

  • The Generate button always shows the cost of the next generation. Each model's cost range is in the picker.
  • AI stickers (decals) cost 5 credits; upscaling costs 1 or 2 credits.
  • If a generation fails, for example because you are out of credits, an error message explains why, no layer is added, and the 2D view shows what happened. Click the credit balance in the top bar to get more credits.

Frequently Asked Questions

On this page