Moving Around the Model

How to rotate, zoom, pan and focus in the Texture Painter with a mouse, trackpad, touch screen or pen, how to snap to 90° views, turn the lighting, and get close to small details.

Open the Texture PainterUpdated October 2026

This page shows every way to move around a model: rotating, zooming, panning and focusing, with a mouse, a trackpad, a touch screen or a pen. You will also learn how to get very close to small details and how to adjust navigation to the way you work.

The basics with a mouse

ToDo this
Paint (or use the picked tool)Drag on the model
RotateDrag the background, right-drag, Alt + drag or Ctrl + drag
ZoomScroll, or Alt + right-drag
PanMiddle-drag
Focus on a spotMiddle-click the model, or point at it and press F
Frame the whole modelShift+F, or press F over the background
Rotate in 90° stepsAlt + Shift + drag
Turn the lightingShift + right-drag
Change brush size and hardnessCtrl + right-drag: left and right for size, up and down for hardness

On a Mac, Alt is Option, and Ctrl + right-drag for the brush is Cmd + right-drag.

Drag the model to paint, drag the background to turn it. That one rule covers most of your work. When you start a drag on the model, you paint; when you start it next to the model, you rotate.

Rotate around what you are looking at

The view turns around the spot where you start dragging, not around the middle of the model. Start a right-drag on an eye, and the eye stays in place while the view turns around it. A small dot briefly marks the point the view turns around.

If you prefer to always turn around the middle of the model, set Rotate around to Model centre in View settings.

Zoom to the pointer

Scrolling zooms toward the pointer, so you can point at a detail and scroll to get closer to exactly that spot. The zoom stops just before the surface, so you never end up inside the model. You can zoom out to about 12 times the size of the model.

Get close to small details

To paint small details such as eyes or buttons:

  1. Point at the detail and press F. The view focuses on that spot.
  2. Scroll to zoom in further.
  3. Right-drag to look at the detail from the side you need.
  4. Make the brush smaller with [ and paint.
  5. Press Shift+F to see the whole model again.

The brush stays the same size on the model however close you get, so zooming in is the best way to paint precisely.

Snap to straight views

Hold Alt + Shift while you drag to turn the view in exact 90° steps: front, sides, back, top and bottom. This is the quickest way to line up a clean view for an AI generation.

The small coloured axes at the top right of the 3D view show which way the model faces. Click an axis to turn the view to it.

Coloured orientation axes in the corner of the 3D view

The orientation axes at the top right of the 3D view.

Turn the lighting

In Textured shading, Shift + right-drag turns the light around the model. The same setting is Light direction in View settings.

Fix a model that lies down or faces away

If a model opens on its side or with its back to you, open Rotate the model in the view bar and turn it in 90° steps around X, Y or Z. This turns the model itself, not just the view, and your paint turns with it.

The Rotate the model popover with buttons for X, Y and Z

Rotate the model: −90° and +90° for each axis.

Trackpad

ToDo this
PaintClick and drag on the model
RotateTwo-finger drag (or click-drag the background), or two-finger click + drag
ZoomPinch
PanShift + two-finger drag

The painter tells a mouse wheel from a trackpad by how it scrolls. If it guesses wrong, set Navigation input in View settings to Mouse or Trackpad.

Touch screen and pen

ToDo this
PaintOne finger or the pen on the model
RotateOne finger or the pen on the background
ZoomPinch
PanTwo-finger drag
UndoTwo-finger tap

Open View settings (the gear at the right end of the view bar) and scroll to Navigation.

SettingOptionsWhat it does
Rotate aroundPoint under cursor (default), Model centreWhere the view turns around when you rotate
Zoom to cursorOn (default) or offScroll and pinch zoom toward the pointer, or toward the middle of the view
Navigation inputAuto (default), Mouse, TrackpadMouse: scrolling always zooms. Trackpad: two-finger drag turns the view and pinch zooms. Auto decides from how you scroll.

View settings with Rotate around, Zoom to cursor and Navigation input

The Navigation section at the bottom of View settings.

Frequently Asked Questions

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