Text to 3D
Text to 3D lets you generate full 3D models just by describing what you want. Type a prompt, pick a model, and get a textured 3D asset you can download and use in games, renders, or any 3D project. It’s the fastest way to go from an idea to a 3D model without any modeling skills.
Writing Good Prompts
Your prompt is the single biggest factor in getting a great result. Here are some practical tips:
- Be specific - describe the object, its materials, style, and key features
- Mention the view - “full body”, “side view”, or “isometric” helps the AI frame it right
- Include style keywords - “realistic”, “low-poly”, “cartoon”, “PBR” guide the output
- Keep it focused - describe one object clearly rather than a complex scene
Example prompts that work well:
| Use Case | Prompt |
|---|---|
| Architecture | ”medieval castle with stone walls and a tall tower” |
| Character | ”cute chibi anime cat girl, big eyes, full body” |
| Weapon/Prop | ”futuristic sci-fi pistol, metallic, detailed” |
| Vehicle | ”red sports car, glossy paint, side view” |
The model selection grid in 3D AI Studio, showing available Text to 3D models with credit costs and quality ratings.
Choosing the Right Model
With 10 models available, picking the right one depends on what you need:
- Best overall quality - Prism 3.1 (default for a reason) or Hunyuan 3.1 Pro
- Fastest results - Tripo P1 or Tripo P2 (about a minute)
- Game-ready assets - Tripo P2 Game Ready delivers clean topology fast, with optional quad meshes and an optional Latest texture model
- Budget-friendly - Rodin 2.5 low tiers (from 30 credits)
- Maximum detail - Prism 3.1 with Ultra mesh quality, Hunyuan 3.1 Pro or Forge Gen-2 for complex objects
- Newest textures (experimental) - Prism 3.1 with its Texture Model set to Latest: a new texturing pass with a Fast texture tier; texture results can vary while it’s being evaluated
Model Comparison
Here’s every available model with current specs as of September 2026:
| Model | Credits | Speed | Quality | Generation Time |
|---|---|---|---|---|
| Prism 3.1 (Default) | 35 | Standard | State of the Art | 3-5 min |
| Hunyuan 3.1 Pro | 40 | Standard | State of the Art | 3-4 min |
| Tripo P2 - Game Ready | 70 | Fast | State of the Art | 1-3 min |
| Tripo P1 - Game Ready | 60 | Fast | State of the Art | 60-90 sec |
| Meshy 7.1 | 40 | Standard | State of the Art | 5-10 min |
| Rodin 2.5 | 30 | Fast-Standard | State of the Art | 6-7 min |
| Forge Gen-2 | 35 | Standard | State of the Art | 5-7 min |
| Hunyuan 3.0 | 40 | Standard | State of the Art | 3-4 min |
| Prism 3.0 (legacy) | 30 | Standard | High | 2-4 min |
Settings and Options
Each model family has its own set of options you can tweak before generating:
Prism models:
- Texture quality - Standard, Ultra (+5 credits) or Max (+10 credits)
- Mesh quality - standard or ultra (+10 credits for ultra)
- PBR toggle - enables physically-based rendering textures
- Face limit - control polygon count, up to 1,500,000 faces (2,000,000 with Ultra mesh quality)
- Texture Model (Prism 3.1) - Standard (the default) or Latest (experimental): a newer texturing pass at the same price. Latest adds a Fast texture tier (same price as Standard, quicker, less fine detail) and, for image inputs, Neutral Lighting, which removes lighting baked into your reference photo before texturing. Texture results can vary while Latest is being evaluated
Hunyuan models:
- Generation type - Normal, Geometry Only, Sketch, or LowPoly
- PBR toggle - full PBR material maps
- Max face count - adjustable from 40k up to 1.5M faces
Meshy 7.1 / Meshy 6:
- Mesh detail (Meshy 7.1) - Standard, Ultra 2K (+10 credits) or Ultra 4K (+15 credits) geometry pass for finer surface detail
- Mesh quality - Standard or Smart Low-Poly (AI) for clean game-ready topology up to 15,000 polygons (20 credits with textures)
- Texture quality - Standard (2K), Ultra (4K, +10 credits) or Max (8K, +15 credits)
- Topology - triangle or quad mesh
- Remesh option - cleaner topology for animation
- Character pose - A-pose or T-pose for characters
- Meshy 7 remains available as a legacy version; Meshy 5 has been retired
Tripo P1 - Game Ready:
- Texture on/off - with texture costs 60 credits, without texture costs 40 credits
Tripo P2 - Game Ready:
- Texture on/off - with texture costs 70 credits, without texture costs 50 credits
- Quad Mesh Output - four-sided polygons for rigging and subdivision, delivered as an FBX alongside a GLB preview (no extra cost, up to 25,000 faces)
- Texture Model - Standard (the default) or Latest (experimental): a newer texturing pass at the same price. Latest unlocks the Fast texture quality (same price as Standard, quicker, less fine detail) and, for image and multi-view input, Neutral Lighting. Texture results can vary while Latest is being evaluated, so Standard stays the default
Rodin 2.5:
- Quality tiers - from extreme-low to extreme-high
- HighPack addon - adds 4K textures for +10-15 credits
A 3D model generation in progress with the real-time status indicator.
The Workflow
Generating a model is straightforward:
- Type your prompt - describe what you want to create
- Pick a model - choose based on your speed/quality/budget needs
- Adjust settings - tweak texture quality, face count, or style options
- Hit Generate - the model starts processing (time varies by model)
- Preview your result - rotate, zoom, and inspect in the 3D viewer
- Export - download in your preferred format
A completed 3D model displayed in the interactive viewer, ready for export.
Export Formats
Once your model is ready, you can download it in multiple formats:
- GLB/GLTF - best for web, AR, and general use
- FBX - standard for game engines (Unity, Unreal)
- OBJ - universal format, works everywhere
- STL - for 3D printing (no textures)
- USDZ - Apple AR Quick Look
The format you choose depends on where you plan to use the model. GLB is the safest all-rounder, FBX is ideal for game pipelines, and STL is what you want for 3D printing.
Pro tip: For maximum control over your results, generate an image first in Image Studio using the same prompt. Edit and perfect the image until it looks exactly right, then use Image to 3D to convert it. This two-step approach gives you much more control over the final 3D model - and image generation is cheaper, so you can iterate freely before committing credits to 3D.
Ready to generate? Try the Text to 3D generator — free credits on signup.
Last updated: May 2026
Frequently Asked Questions
Is text to 3D really free?
3D AI Studio gives you free credits when you sign up, so you can generate several models at no cost. After that, models range from 30 credits (Rodin 2.5) to 70 credits (Tripo P2 Game Ready). There’s no unlimited free tier, but the signup credits are enough to test different models and see which one you prefer.
Which text to 3D model is fastest?
Tripo P1 Game Ready is the fastest model in 3D AI Studio at 60-90 seconds and produces game-optimized topology. Tripo P2 follows at 1-3 minutes with optional quad meshes. Prism 3.1, the default, takes 3-5 minutes.
Can AI generate game-ready 3D models from text?
Yes. Tripo P1 Game Ready in 3D AI Studio is specifically optimized for clean topology suitable for game engines. It produces models with proper edge flow in 60-90 seconds. For other models, you can use the Quad Remesh tool afterward to optimize the mesh for Unity or Unreal Engine.
How do I get PBR textures on text to 3D models?
Toggle the PBR option in the settings panel before generating. In 3D AI Studio, Prism and Hunyuan models support full PBR output including base color, normal, roughness, and metallic maps. When you export as FBX or OBJ, the PBR maps download as separate texture files ready for any game engine or renderer.
What’s the maximum polygon count for generated models?
It varies by model. Prism 3.1 in 3D AI Studio supports up to 1.5 million faces (2 million with Ultra mesh quality) and Hunyuan 3.1 Pro up to 1.5 million, while most other models default to around 40k-100k faces. You can set a face limit before generating to target your platform requirements. Lower face counts work better for mobile games and web, while higher counts suit film and high-end renders.
Is text to 3D better than image to 3D?
They serve different purposes. Text to 3D in 3D AI Studio is faster when you just need a quick model from an idea. Image to 3D gives you more control because you can see and edit the reference image first. For best results, many users generate an image in Image Studio, refine it, then convert to 3D. This two-step approach costs slightly more credits but produces more predictable results.
How much does text to 3D cost per model?
In 3D AI Studio, prices range from 30 credits for Rodin 2.5 up to 70 credits for Tripo P2 Game Ready. The most popular option, Prism 3.1, costs 35 credits. Add-ons like ultra texture quality (+5 credits) or ultra mesh quality (+10 credits) increase the cost slightly. One credit purchase goes a long way since you get models that would take hours to create manually.
What is the Latest texture model and should I use it?
Prism 3.1 (and Tripo P2) have a Texture Model setting with two options. Standard is the proven texturing pass and the default. Latest is a newer, experimental texturing pass at the same price: it adds a Fast texture tier (same resolution and price as Standard, less fine detail, shorter wait) and, for image inputs, a Neutral Lighting option. Because the Latest pass is still being evaluated, results can vary between generations - use it to experiment, and stay on Standard for production work. The geometry is identical either way.
What’s the best prompt length for text to 3D?
Keep it between 5 and 20 words for best results. In 3D AI Studio, overly long prompts with paragraph-length descriptions tend to confuse the models and produce messy results. A focused prompt like “medieval castle with stone walls and a tall tower” works much better than a 50-word description trying to specify every detail.
Can text to 3D make multiple objects at once?
It’s best to generate one object at a time. When you ask for multiple objects in a single prompt (like “a sword and a shield”), 3D AI Studio models tend to merge them into a messy combined mesh. Instead, generate each object separately and combine them in your 3D software afterward. This gives you clean, individual assets you can position exactly how you want.